There's a plaque on the statue in the castle courtyard's pond with some fuzzy text that many people believe reads "L is real 2041" or "L is real 2401." It could be meaningless drivel but it became a popular theory that it was a clue to unlocking Luigi. Give it a listen if you want to risk going stir crazy.Įven though Mario's lean and green brother never appears in the original game, there was an ongoing rumour that Luigi was actually playable. Much like the stairs, the music tricks you into thinking it's rising to something. It's what's called a Shepard tone - a sequence of notes which create the illusion that they are infinitely ascending in tone when it's actually just looping. What's interesting, though, is the music that plays whilst Mario attempts to climb it. If you don't have enough, the staircase leading to him will go on forever. The Endless Staircase's Musicįor those of you not familiar with the game, before the final battle with Bowser, you need to collect a certain number of Power Stars. This was actually common for a lot of other N64 games at the time, since 32-bit code executes faster and requires less storage space. In fact, Super Mario 64 only ran in 32-bits. While the game may have originally released on the N64, Nintendo's big, fancy new console at the time, it actually didn't use the new processing power to its fullest. Given I'm running a 3900X and a 2080 at 1440p, 144hz I don't think this is a hardware problem.Said remake is now finally coming to the Wii U Virtual Console in North America about seven months after everyone else got it, so to mark the occasion, here's a few fun facts about both the original and remake that you may not have known. I seem to be getting very small lag spikes, I'm not sure if they're just audio or gameplay but they'll occur every now and then when something custom such as the notification of which star you've picked up is displayed. Would adding something similar here be possible? SM64ex's Mario Odyssey Conversion mod has a feature where if you collect say the star from Whomp in Whomp's Fortress, the level transitions to the next act so rather than leaving and entering, one could just go up to the top again and grab the next star. Would it be possible to add an Exit Level option? I quite enjoy the Odyssey style staying inside worlds while you grab stars but once you leave the first floor it's very much a hassle going up/down a level to return to those levels You may also want to check the GitHub repository for more information:Īnd lastly, here's a quick tip for you, you can hold the backspace key or the select button on your controller right after opening the launcher to enable the hidden settings.īlast Away the Wall in Whomp's Fortress seems impossible in Daredevil Mode without glitches due to the forced damage. If you need further support, you can also join the game's official Discord server: Other necessary files will be downloaded by the launcher during this process, so an internet connection is required.īefore asking a question, please read the FAQ first: You will need to follow the steps given to you by the launcher and provide your own ROM file to build the game. Please note that MFGG only hosts the launcher/builder for the game, and NOT the game itself. The ability to continue the level after getting a star These features include (but not limited to): Super Mario 64 Plus is a fork of the Super Mario 64 PC Port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.
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