to replace power plant or turn around a declining city with some quick zoning), but pay them off asap. Take loans if you absolutely need to (e.g. Basically, keep your city growing or stable rather than declining and don't overspend. Deal with issues as they come (but before they get too serious) - if you see heavy concentration of crime build a police station nearby, if you see heavy traffic along some roads build some public transport or highways to service them, etc. Watch what the bottom bar says people want. Melissa Bell on starting Vox, managing media, and connecting newsrooms. If you have enough people living in your city and some commerce/industry zone tiles are not being built on, then they are too far away (10 tiles away is the max, IIRC). Why America needs a national pandemic memorial. SimCity 2000 (1993) was the first major extension, replacing the 2D top-view with. Make sure they're not too far away from the residential areas, though. You will need that money to maintain and increase the infrastructure. Try to buffer commercial zones from residential zones with a few tiles of park or forest and buffer industrial zones from residential zones with the commercial zones. As you say, keep a good balance of zones - but you probably need more industry relative to commerce early on (something like 70 to 30 ratio) watch the RCI bars. Make sure your city is attractive to live in. Thus in the early stages of a citys development, while its internal market is small, the industrial sector must predominate. To maintain a positive net revenue all you need is, again, proper planning. SimCity assumes that while 70 percent of industrial production is exported outside of a city, 70 percent of commercial production is consumed internally. Even if you earn much less than $1000 per year early on, with some proper planning and saving up, you can replace the power plant when you need to. Growing slowly allows you to plan your city better and fit it into an overall aesthetic plan. BEGINNERS TRICKS AND TIPS: You absolutely need three things to start a city in Simcity 2000. The trick is simply to maintain a positive net revenue and be able to replace the power plant(s) when you need to (unless you're using all hydro or wind). You can actually grow the city as slowly as you like.
0 Comments
Leave a Reply. |